package com.wly.box2d
{
	public class Box2dDefine
	{
		static public const PIXEL_PER_METER:int = 30;
		static public const BOX_ITEM_DATA_REMOVE:int = -1;
		static public const BOX_ITEM_DATA_GAME2WORLD:int = 1;
		static public const BOX_ITEM_DATA_WORLD2GAME:int = 0;
		//static public const BOX_ITEM_DATA_REMOVE:int = -1;
		
		static public const SHAP_ILLEGAL:int= 0;
		static public const SHAP_CIRCLE:int = 1;
		static public const SHAP_BOX:int    = 2;
		static public const SHAP_POLYGON:int= 3;
	}
}